Showdown is a PC UE4 VR demo created by Epic Games in 2014 to demonstrate high-fidelity VR visuals operating at about 90Hz on a 980 GTX GPU with a 1,080 1,200 (1.3MP) per-eye quality. But seven years later, you may play Showdown on The Quest 2 at 90Hz with 1832 x 1920 (3.5MP) per-eye quality on the headset's Snapdragon XR2 CPU.
In an attempt to aid PC VR developers in bringing their material to The Quest 2, Meta has converted Showdown, an older UE4 VR graphics demonstration, to the headgear as a research study in efficiency best practices. Meta converted the brief demo to Quest 2 as a study case in refining PC VR material to work on the platform.
Picture: Meta Store
Due to the relatively low bitrate of the recording and the accessibility of fixed foveated reworking (lower resolution in the image's corners), which is markedly less noticeable in the headphone itself due to lens blurring, the video appears marginally less impressive than the observation in the headset itself.
And while the software has been heavily maximized and doesn't feel as pretty as its PC VR compatriot (decent anti-aliasing, illumination, and high-res styles are absent), it demonstrates that developers don't have to veer away from a large number of objects, atoms, and impacts just because they're targeting Quest 2.
For some gamers, the PS2-era aesthetics may be a difficult pill to swallow, but in our experience, visuals are not what drastically affect a virtual reality game. Take The Resident Evil VR 4. It looks similar to the vintage GameCube edition.
However, the sleek immersive elements and the excitement you feel as enemies close in were still sufficient to keep users interested as if we were playing an Xbox Series X or a PS5 game. In addition, if developers design less cluttered surroundings, VR game visuals are less likely to suffer.
Even though the most recent Electronic Mixtape levels in Beat Saber are barely more than pulsed laser displays, they are among the game's most visually gorgeous and enjoyable courses to date.
It is hoped that the Showdown sample and the prospect of more modern processors with the Project Cambria. Also, the Meta Quest 3 would drive other developers to make VR versions for Quest 2, but we will have to sit back and watch.
Although it's viable to get big PC VR games to run on Quest 2, designing from the bottom up with the headgear will likely provide superior results, as producer Vertical Robot hopes to demonstrate with its impending Red Matter 2 release.
Meta's Zac Drake gave a two-part explanation of analyzing an app's performance using the company's Software Spacewarp technology and tweaking the app to operate at about 90Hz on the Quest 2.
The GTX 980 GPU, which Showdown was initially designed for on PC, is at least eight times more effective than the GPUs in the Quest 2... so there was room for a lot of refinements.
Meta has made yet another step in eradicating Oculus Quest 2 forever, as its renaming efforts have eliminated one of the last remaining instances of the Oculus trademarks. Now, the only remnants of the past are the Oculus application for PCs and iPhones.
Nevertheless, we anticipate that they, too, will succumb to Meta's rebranding initiatives shortly. The Oculus shop no longer exists, and the new Meta site has taken its place.
You may get the Meta Quest VR 2 headgear here (equivalent to Oculus Quest 2). There is also a Meta Portal intelligent display (used to be dubbed Facebook Portal).