An Elden Ring streamer has posted the game’s first-ever no-damage playtime, completing it without taking a single hit. That’s a huge accomplishment, given the game’s massive expanse and its high degree of difficulty.
On Twitter, Twitch streamer Seki announced the completion of their Elden Ring no-damage run. The tweet has since gone popular in the Elden Ring community, with over 26,000 likes. You can see the tweet below but be wary of spoilers if you haven’t finished the challenging game yourself.
Seki explained the Elden Ring no-damage run to Kotaku, saying: “No-Hit/No Damage is harder than a regular no-hit run as the player cannot take [any] environmental damage such as fall damage/poison, etc. This adds difficulty to the run as I don’t have access to buffs such as Red-Feathered Branchsword, which could increase my damage output if I had low health.”
Seki had to rely on powerful equipment in most Elden Ring fights because he didn’t have valuable crutches like the Red-Feathered Branchsword or the option to take damage. His preferred weapon was the Moonveil katana, a famous sword that scales with Dexterity and Intelligence. The katana also has the strong Transient Moonlight Ash of War, which discharges a powerful magical projectile from the blade.
Seki claims to have spent up to 130 hours preparing for the Elden Ring run, besides completing a no-damage playthrough of the difficult Sekiro: Shadows Die Twice. This involves determining the best route to end the game in a fair amount of time and practicing certain boss fights.
Elden Ring is an action role-playing game played in a third-person perspective with gameplay focusing on combat and exploration. It features elements like those found in other games developed by FromSoftware, such as the Souls series, Bloodborne, and Sekiro: Shadows Die Twice. Director Hidetaka Miyazaki explained that players start with a linear opening but progress to explore the Lands Between, including its six primary areas and castles, fortresses, and catacombs scattered throughout the open-world map.
Beating Elden Ring in under three hours without any damage is fantastic, especially considering how many players are suffering from the game’s first big boss battle.
It may also be said that Elden Ring is far more difficult to complete with minimal damage than previous FromSoftware products since it lacks the relative regularity of the studio’s other games, such as Dark Souls 3. The open-world geography of the Lands Between in Elden Ring is laden with danger. A sudden swarm of enemies or a gate-crashing monster may halt a run.
Elden Ring also includes a well-known difficulty spike in the game’s final regions and boss fights, many of which are among the most challenging From Software has ever created. Bosses such as Malenia, the Blade of Miquella, the Fire Giant, and even recurring enemies like the Crucible Knights are significant barriers for anybody trying a similar run.